Undesirable Conditions



When a player wishes to raise his character's stats (either Body or Soul) and GM has no special reason to deny this, it can be done by exchanging the raise to an undesirable condition. There are four classes of disorders in the table for undesirable conditions. These can be used just as GM feels most suitable but one way to select a condition is first to throw a D100 of which 1-25 selects the table on the left, 26-50 the next table to the right etc. Then another D100 determines the actual condition. I like phobias so I tend to emphasize the phobia table more than others.

The exchange rate can be for instance one raise of level from Phobia Effects Chart versus one stat re-rolled. Or one raise of level versus a certain raise in the stat. I have used such a raise in the stat roll that brings the norm up one point. E.g. the norm of stat roll 90 is +10 and in exchange to a mild condition in... say... kleptomania, the roll is changed to 91 of which the norm is +11. A mild condition is really nothing but if the unfortunate player is allowed to another exchange he may roll himself another raise to a condition that he already possesses and a moderate condition is already something that creates numerous hilarious events in a game.



Created by Rami T. F. Rekola